This job is no longer available
This job expired on 05/09/2026. It no longer accepts applications.
Principal Level Designer
Zynga · Barcelone
Job description
About the role
We are looking for a Principal Level Designer to lead the level design strategy for one of our free‑to‑play titles. You will shape the player experience by creating engaging levels, analysing data, and driving continuous improvement across the production pipeline.
Key responsibilities
- Benchmark industry titles, extract best practices and set clear quality goals.
- Create new levels using various tools while following high‑level objectives set by Product Leads.
- Identify weak points in gameplay and propose solutions to enhance the fun factor.
- Analyse level and economy data to deliver insights and adjust boosters, gold, or other monetisation elements.
- Own the level‑creation process, collaborating with developers and artists to implement new features and systems.
- Improve and streamline the production pipeline, documenting processes and tracking bugs/QA.
- Define level‑design strategy, including layout, timing, difficulty, and overall player experience.
Required profile
- Proven experience designing levels for free‑to‑play games with strong expertise in flow, pacing and challenge balancing.
- Data‑driven mindset with experience using Tableau and Excel for analysis.
- Working knowledge of Unity or Unreal Engine.
- Passionate gamer with deep knowledge of casual F2P titles and player motivations.
- Proactive, detail‑oriented problem solver able to work independently.
- Collaborative team player who can communicate design decisions effectively.
Required skills
- Tableau
- Excel
- Unity
- Unreal Engine
Questions fréquentes
Why are you reporting this job?
Explore further
Salaries, guides and searches in Spain.
Salaries by job title
A question about this job?
Ask it here: you will get the full job summary by e-mail, right away.
Boost your chances
Upload your CV — we will match you with relevant openings.
Analyzing your CV...
Zynga
Barcelone